Sunday, 10 March 2019

Need for a Home Base

Just musing to myself that all my successful long term campaigns have had the following format:

1. PCs start out in a safe and relatively familiar location, eg "You all meet at the Inn"; though it can be a castle or Pathfinder lodge, etc.
2. PCs hear the "call to adventure" - whether the greybeard in the corner with Quest to Save World, or just rumours of treasure
3. PCs go to adventure site, do stuff, then come back.

So, basically the "Hero's Journey".

Now, sometimes - often - the PCs eventually relocate their Home Base, eg they might move to a new Inn, or gain their own Castle. But the safe & familiar starting point seems to be very important for long term play. If I start the game as GM/am started as player with PCs on the run, looking for safety, or crashed on an unfamiliar & dangerous planet/island, it never works out. All player energy goes into establishing safety - creating that safe home base, or reaching a safe place - at which point the game feels 'done'. The energy dissipates.

Anyone else had this experience? Is it just me?