Tuesday, 14 July 2020

Running Mini Six

In response to a query from Melan/Gabor Lux.

The main campaign page for my Mini Six Primeval Thule game, including some house rules (like shields add to parry/block not soak) - https://simonsprimevalthule.blogspot.com/2020/01/the-valley-of-scorn-palace-of-silver.html

15 sessions in so far. I've been mostly running it online text chat recently, so there are some full session logs, eg https://simonsprimevalthule.blogspot.com/2020/07/sp15-1212215-ar-tizun-thane.html - session opens with a fight between PCs and Berbalangs and there's a spellcasting lizardman shaman PC so you can see the magic system in action. So far we've played through Palace of the Silver Princess and are now playing Halls of Tizun Thane. Dungeon crawls seem to work fantastically well in Mini Six; there's not a lot of routine attrition to track but there's always a fear that any fight could be your last, so PCs avoid unnecessary combat. I used standard starting PC attribute & skill levels (which is pretty powerful, feels like about 5th level in D&D) and the recommended advancement of 3-7 CP/session, more to the low end for online sessions, which feels like a nice rate.

One thing I learned to do different from the book; I automatically hand out a Hero Point at the end of every full session. I rarely give them in-session, though I may give bonus CP. I find this works best; HP are a nice resource to both save and spend. In this session https://simonsprimevalthule.blogspot.com/2020/06/sp14-10-1212215-ar-fall-of-saya-24-cp.html a player who'd been hoarding his HP blew all 6 on a single attack (3 on to hit, 3 on damage) - and destroyed the unkillable Night Thing.

Here's a thread I started back in February when I'd just begun the game https://www.therpgsite.com/showthread.php?41734-d6-System!-%28WEG-Star-Wars-et-al%29&highlight=Mini+Six