Monday 21 October 2019

5e D&D House Rule - Bonus Skill Proficiencies for high INT

This is intended to deal with the 5e D&D 'INT as dump stat' issue.

Bonus Skill Proficiencies for high INT

A PC may begin play with a number of additional skill proficiencies from their class skill list equal to their INT bonus.

ie 12-13 = +1, 14-15 = +2, 16-17 = +3 etc. Multiclass characters choose from their starting class skill list.

If INT is raised during play, additional class skills up to the bonus limit may be learned using the Downtime rules in XGTE, ie 10 weeks - INT bonus per skill.
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It's intentional that very high INT PCs may max out their class skill list, then being unable to take additional skills. It favours Wizards and to a lesser extent Rogues, which I think is ok.

1 comment:

  1. How about if they run out of skills, then they can convert an existing class scale into expertise like a Rogue?

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