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| The Skeleton Guard |
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| The Party |
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| Mysterious Obelisk |
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| Fall of Markus |
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| Altar Tower on the Isle of Mist |
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| Body on the Altar |
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| Beneath the Isle of Mist |
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| The Crab Demon |
| Akrae the Demon |
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| The Skeleton Guard |
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| The Party |
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| Mysterious Obelisk |
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| Fall of Markus |
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| Altar Tower on the Isle of Mist |
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| Body on the Altar |
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| Beneath the Isle of Mist |
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| The Crab Demon |
| Akrae the Demon |
Cultural Traits - Decadent
Insidious: Gain a Boon on Deception and Stealth skill checks, and an additional +1d6 to sneak attack damage when making a sneak attack.
Jaded: Gain a Boon on CON rolls to resist poison.
Corrupt: Suffer a Bane on Will checks to resist influence, including seduction and fear.
Values (replaces Motivation/Weakness)
Background: It is never wise to anger the Spider Priests of Lamu... less wise still to stay after provoking their wrath. Even for those once high among their ranks. And so Zoya came west and south, into the desert lands of Khazistan.
GRIMOIRE
Light: You create a bright light that shines from a focus of
your choice. It illuminates a 10-meter radius area around
your focus and lasts for one shift of time. The light goes out
if you reach zero HP.
Sense Magic: You can sense whether the place you are in,
or an item you are holding, is affected by magic – and if so,
what kind of magic.
Hairstyle: You change the color, length, and style of your
hair as you see fit. In some situations this can give you a
boon to BLUFFING and PERSUASION rolls.
ENSNARING STRANDS
✦ Rank: 1
✦ Prerequisite: Animism
✦ Requirement: Gesture, ingredient (caster's hair)
✦ Casting Time: Action
✦ Range: 5 meters
✦ Duration: Shift, or until she moves more than 5 meters from the target.
The victim is ensnared by strands of the caster's own hair, extended to enormous length and become like spiderwebs, and is unable to move. Breaking free requires an EVADE roll – with a boon at power level 1, normally at power level 2, and with a bane at power level 3. Each attempt counts as an action in combat. Only one attempt is allowed per round, but others can help. The spell does not work on monsters.
LIGHTNING FLASH
✦ Rank: 1
✦ Prerequisite: Animism
✦ Requirement: Gesture
✦ Casting Time: Action
✦ Range: 30 meters
✦ Duration: Instant
You call down a flash of lightning from the sky. If the spell is
cast successfully, the target takes 2D6 damage. The lightning
flash continues to another random target within 2 meters of
the target, inflicting 2D4 damage. Each power level beyond
the first increases the number of dice rolled for damage by
one (e.g., 3D6 and 3D4 respectively at power level 2). Metal
armor has no effect but the spell can be dodged or parried
as a ranged attack, and if this is successfully done, no further
target is hit. Indoors, the WP cost to cast the spell is doubled.
TREAT WOUND
✦ Rank: 1
✦ Prerequisite: Animism
✦ Requirement: Word
✦ Casting Time: Action
✦ Range: Touch
✦ Duration: Instant
You heal another living creature for 2D6 HP. For each power
level beyond the first, the spell heals an additional D6 HP.
Decadent Lamuran
Session 5 (13/5/23) 11/4 Orla Makander Bastonn & Markus recruit three new adventurers at the Inn - Tym, Halveld & Lothar. 12/4 Party head north, reaching the Temple of the Purple Flame mid afternoon, after Orla recruits a bear on the way. Sinister Briars wrap the Temple. One novice adventurer is immediately lost to a pit trap; intelligent skeletons in the pit ask the party to close the Portal to the demon realm. Orla kills a Giant Spider battling Sathmog cultists, the 4 survivors are friendly and lead them down to the Undercroft, but a terrible mutant Manticore slays the cultists before falling. Two twisted demonic cultists guard the Portal to Sathmog's Realm and welcome the party. Orla Makander Bastonn & Markus enter the Portal. In the alien city, Makander Bastonn & Markus find the last piece of the emperor's statuette & return, but Orla is lost for six hours before finding her way back. 13/5 Bastonn's loud whispers are overheard by the demon cultists, who attack and are destroyed. With great difficulty the party breach a rusted iron door, freeing the intelligent skeletons. The party rest up - before dawn they hear a frenzied mooing and see a cow flying over the treetops, ridden by a demon! Returning to the surface, in the sunlit temple gardens the party find Hafarmal, an elderly Elf Wizard from the West, whose eyes have turned completely black. He is reluctant, valuing the effect of the Chaos energy on the garden plants, but when shown his reflection and his black eyes (formerly green) he is convinced to use his magics to close the demon portal, laying the animated skeletons to rest. That night the party return safely to Outskirt.
4. Ilyria Stormheart (Jelly), Decadent female Lamuran Animist Mage
5. Moggojin (SHARK), Nomad male Sheng Fighter
1. Wilderlands - Ghinarian Hills
Highest PC Level: 15, PC Start Level: 7
I've been GMing the swords & sorcery/sword & planet Wilderlands setting since 2006, initially as a Play By E-Mail (PBEM), then from 2009 as Play By Post (PBP) using Labyrinth Lord (Classic D&D) and OSRIC (AD&D); but the current 5e D&D incarnation dates from early 2015, a follow on from a short 20 session 4e D&D campaign played in 2013. 5e D&D and Wilderlands is, oddly, a match made in Heaven! Of the current (May 2023) players, Chris was right there at the start with his now-Ascended PC Hakeem, while my son Bill joined in 2016, once he was old enough to type. :) The game is now played at 1:1 time, 2023 AD = 4453 BCCC.
3. Faerun Adventures
Highest PC Level: 11, PC Start Level: 5
This campaign in the '1987 Grey Box' Forgotten Realms started online on Dragonsfoot using 1e AD&D in August 2018, following on from DM Roxy's brief August 2017 1e Faerun Adventures game. In 2020 it transitioned to 5e D&D, on Roll20 then later IRL too. In-world, in August 2018 the game started on 14/3/1359 in Sudrav Town, and is now played at 1:1 time - in May 2023 IRL it is M5 1362 DR in-world. PC Norrin Son of Thorin has been there since the very start of Roxy's game!
GROUPS
The Barrowmazers level 9-11
This group, based at the Wizardspoons Festhall in Helix, are exploring Greg Gillespie's Barrowmaze at my house fortnightly on Sundays, with much mirth and mayhem. Lock up your mothers!
Norrin's Band (level 5/7-11) finis May 2023
This group, based at D'Ashe Festhall in Norrin's Barony, love the in-depth roleplay as they strive to establish an oasis of civilisation in the savage borderlands of western Damara.