STR 8 (4) AGL 17 (7) (+d6) CON 13 INT 14 (6) WIL 15 CHA 12 (5)
HP 13 WP 15 Move 14m
Skills: Animism (12), Beast Lore (12), Bushcraft (12), Healing (12), Hunting & Fishing (14), Staves (8),
Awareness (13), Evade (15), Knives (14), Deception (10)*, Sneaking (14)**
Tricks: Light, Sense Magic, Hairstyle Spells: Ensnaring Strands, Lightning Flash, Treat Wounds.
Cultural Traits - Decadent
Insidious: Gain a Boon on Deception and Stealth skill checks, and an additional +1d6 to sneak attack damage when making a sneak attack.
Jaded: Gain a Boon on CON rolls to resist poison.
Corrupt: Suffer a Bane on Will checks to resist influence, including seduction and fear.
Values (replaces Motivation/Weakness)
Spending money on alcohol and drugs (at least 50gp)
Avoiding labor, and keeping servants and slaves to do your work
Inventing new and novel ways of entertainment to escape the boredom of mundane existence
Overcoming enemies by the use of trickery and lies
Using cults as a tool for personal power
Entering pacts with demons and other alien beings for personal benefits.
Background: It is never wise to anger the Spider Priests of Lamu... less wise still to stay after provoking their wrath. Even for those once high among their ranks. And so Zoya came west and south, into the desert lands of Khazistan.
GRIMOIRE
Light: You create a bright light that shines from a focus of
your choice. It illuminates a 10-meter radius area around
your focus and lasts for one shift of time. The light goes out
if you reach zero HP.
Sense Magic: You can sense whether the place you are in,
or an item you are holding, is affected by magic – and if so,
what kind of magic.
Hairstyle: You change the color, length, and style of your
hair as you see fit. In some situations this can give you a
boon to BLUFFING and PERSUASION rolls.
ENSNARING STRANDS
✦ Rank: 1
✦ Prerequisite: Animism
✦ Requirement: Gesture, ingredient (caster's hair)
✦ Casting Time: Action
✦ Range: 5 meters
✦ Duration: Shift, or until she moves more than 5 meters from the target.
The victim is ensnared by strands of the caster's own hair, extended to enormous length and become like spiderwebs, and is unable to move. Breaking free requires an EVADE roll – with a boon at power level 1, normally at power level 2, and with a bane at power level 3. Each attempt counts as an action in combat. Only one attempt is allowed per round, but others can help. The spell does not work on monsters.
LIGHTNING FLASH
✦ Rank: 1
✦ Prerequisite: Animism
✦ Requirement: Gesture
✦ Casting Time: Action
✦ Range: 30 meters
✦ Duration: Instant
You call down a flash of lightning from the sky. If the spell is
cast successfully, the target takes 2D6 damage. The lightning
flash continues to another random target within 2 meters of
the target, inflicting 2D4 damage. Each power level beyond
the first increases the number of dice rolled for damage by
one (e.g., 3D6 and 3D4 respectively at power level 2). Metal
armor has no effect but the spell can be dodged or parried
as a ranged attack, and if this is successfully done, no further
target is hit. Indoors, the WP cost to cast the spell is doubled.
TREAT WOUND
✦ Rank: 1
✦ Prerequisite: Animism
✦ Requirement: Word
✦ Casting Time: Action
✦ Range: Touch
✦ Duration: Instant
You heal another living creature for 2D6 HP. For each power
level beyond the first, the spell heals an additional D6 HP.
Decadent Lamuran
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