The 5e XP table is designed to speed up advancement after level 10. Discussion on doing the opposite here for a megadungeon sandbox campaign with PCs of various levels. Conclusion is that simply halving XP awards to level 11+ PCs should work best, giving the following effective requirements:
10 to 11: 21000 > 21,000 XP as per RAW
11 to 12:15000 > 30,000
12 to 13 20000 > 40,000
13 to 14 20000 > 40,000
14 to 15 25000 > 50,000
15 to 16 30000 > 60,000
16 to 17 30000 > 60,000
17 to 18 40000 > 80,000
18 to 19 40000 > 80,000
19 to 20 50000 > 100,000
no, no, no.... to "slow it down" after level 10, just double the required XP. Powers of two. Simple, easy to remember, you could redo the whole table that way, it wouldn't adversely affect the game, and it would take a whole lot longer to get to level 20 :)
ReplyDeleteUh, if you double the required XP ALL THE PLAYERS need to remember this and implement it. If you halve the award, players get to use the table in the PHB and only the GM is making an adjustment.
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