Chart assumes standard monster XP, and XP for GP. Typical treasure should cap at Tier III level, ca 50,000gp/hoard, with Tier IV hoards being exceptional.
Level XP
1 0
2 1000
3 3000
4 7000
5 15000
6 30000
7 60000
8 100000
9 150000
10 200000 'Name Level'
11 300000
+1 +100,0000 up to Level 20.
Magic Item Crafting
Rarity Minimum Level Time Cost
Common 4 2 days 200gp
Uncommon 8 7 days 1,000gp
Rare 12 31 days 5,000gp
Very Rare 16 92 days 25,000gp
Legendary 20 366 days 125,000gp
It'd be really useful to know *why* you made these choices...
ReplyDeleteAt normal 5e rates (300xp to first level), I don't think most players would have seen 700gp of loot, so you must intend some change?
Yeah it's intended to work with 0e-2e style treasure distribution plus 5e standard monster XP.
DeleteXP to level doubles most levels, a al 0e-2e, capping at 100,000 XP similar to OD&D and Classic D&D. So slowest advancement is at the bottom of Name Level, speeding up at the high end.
DeleteIt's intended to give a 0e/BX type advancement rate, so eg around 2-3 sessions level 1 to level 2, not 1 session, and around 5 sessions/level later.
Delete