Saturday, 26 October 2019

An OSR style XP chart for 5e D&D

Chart assumes standard monster XP, and XP for GP. Typical treasure should cap at Tier III level, ca 50,000gp/hoard, with Tier IV hoards being exceptional.

Level   XP
1           0
2      1000
3      3000
4      7000
5    15000
6    30000
7    60000
8  100000
9  150000
10 200000 'Name Level'
11 300000
+1 +100,0000 up to Level 20.

Magic Item Crafting
Rarity Minimum Level Time Cost
Common     4           2 days       200gp
Uncommon 8           7 days    1,000gp
Rare             12      31 days    5,000gp
Very Rare    16      92 days   25,000gp
Legendary   20   366 days  125,000gp

4 comments:

  1. It'd be really useful to know *why* you made these choices...
    At normal 5e rates (300xp to first level), I don't think most players would have seen 700gp of loot, so you must intend some change?

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    Replies
    1. Yeah it's intended to work with 0e-2e style treasure distribution plus 5e standard monster XP.

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    2. XP to level doubles most levels, a al 0e-2e, capping at 100,000 XP similar to OD&D and Classic D&D. So slowest advancement is at the bottom of Name Level, speeding up at the high end.

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    3. It's intended to give a 0e/BX type advancement rate, so eg around 2-3 sessions level 1 to level 2, not 1 session, and around 5 sessions/level later.

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