I wanted some traditional-feeling enemies for a low power 5e D&D campaign - while keeping elements of the 5e flavour. I came up with the following.
Template
CR PB +2
AC HP
ST DE CO IN WI CH
ATT: Damage:
CHALLENGE 0
Kobold Mook
CR 0 (10 XP) PB +2
AC 10/12 w shield HP 2 (d6-1)
ST -3 DE +0 CO -1 IN -1 WI -2 CH -2
Dagger (1h) or kobold spear (1h): Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. Spear does 1d6 2-handed.
Sling (2h loading): Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics: The kobold has advantage on an Attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't Incapacitated.
CHALLENGE 1/8
Pig Orc
CR 1/8 (25 XP) PB +2
AC 14/16 (ringmail, shield) HP 11
ST +1 DE +0 CO +1 IN -1 WI +0 CH -1
Spear, Hand Axe or Scimitar ATT: +3 Damage: 1d6+1
Halberd or Glaive (2h) ATT+3 Damage 1d10+1, reach 10'
Flail, Longsword or Battle Axe ATT +3 Damage 1d8+1
Light Crossbow (2h) ATT +2 Damage 1d8 range 80'/320'
Goblin Minion
CR 1/8 (25 XP) PB +2
AC 13/15 (hide, shield) HP 7
ST -1 DE +1 CO +0 IN -1 WI -1 CH -1
Skills: Stealth+5
Goblin Dagger ATT: +3 Damage: 1d4+1
Goblin Spear (1h or 2h) ATT +3 Damage: 1d4+1/1d6+1
Shortbow (2h) ATT: +3 Damage: 1d6+1 range 80'/320'
Nimble Escape: Disengage or Hide as bonus action.
CHALLENGE 1/4
Hobgoblin Grunt
CR 1/4 (50 XP) PB +2
AC 15/17 (scale, shield) HP 11
ST +1 DE +1 CO +1 IN -1 WI -1 CH -1
Spear or Scimitar ATT: +3 Damage: 1d6+1 (2d6+1 with Martial Advantage)
Heavy Crossbow (2h) ATT +3 Damage 1d10+1
Martial Advantage: Once per turn the hobgoblin can deal an extra 1d6 damage to a creature it hits with a melee weapon attack if that creature is within 5' of an ally of the hobgoblin that isn't incapacitated.
Human Brigand
CR 1/4 (50 XP) PB +2
AC 14/16 (ring or chain shirt, shield) HP 16
ST +2 DE +1 CO +1 IN +0 WI +0 CH +0
Longsword, Flail or Battle Axe ATT: +4 Damage: 1d8+2/2-h 1d10+2
Heavy crossbow (2h) ATT+3 Damage 1d10+1 range 100'/400'
Human Guard Corporal
CR 1/4 (50 XP) PB +2
AC 16/18 (chainmail, shield) HP 16
ST +2 DE +0 CO +1 IN +0 WI +0 CH +0
Skills: Perception +2
Halberd (2h) ATT: +4 Damage: 1d10+2, reach 10'
Spear ATT +4 Damage 1d6+2, 2h 1d8+2.
Mace ATT +4 Damage 1d6+2 blunt - Subdual
Heavy Crossbow (2h) ATT +2 Damage 1d10 range 80'/320'
Subdual: an opponent reduced to 0 hp by guard's mace, but not killed outright, is unconscious & stable.
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