Monday, 24 April 2023

Magic Items for Dragonbane

Magical Boon Items

The Dragonbane game math is very much based around static score + boons & banes. A net roll of 19-20 should always fail. With this in mind, some suggested magic items that give a Boon to Attribute & Skill checks.

"Belt of Strength" gives a Boon to STR checks. 

"Gloves of Dexterity" give a Boon to Agility Checks. 

"Girdle of Toughness" gives a Boon to CON checks, and +2 HP. 

"Headband of Intellect" gives a Boon to INT checks. 

"Periapt of the Will" gives a Boon to WIL checks, and +2 WP. 

"Cloak of Charisma" gives a Boon to Charisma checks.

Magic Weapons

Basic Enchanted: Masterwork, counts as magical attack.

Keen +1: Masterwork durability, +1 damage.

Keen +2: Masterwork durabiltity +3, +2 damage.

Keen  +3: Masterwork durabiltity +6, +3 damage.

Accurate Weapon, 3rd Class: Masterwork, counts as magical attack, wielder may spend 3 WP to get a Boon on the attack roll. 

Accurate Weapon, 2nd Class: Masterwork durability+3, counts as magical attack, wielder may spend 2 WP to get a Boon on the attack roll.

Accurate Weapon, 1st Class: Masterwork durability+6, counts as magical attack, wielder may spend 1 WP to get a Boon on the attack roll. 

Power Weapon 3rd Class: Masterwork, Spend 1 WP to do +1d4 damage.

Power Weapon 2nd Class: Masterwork, Spend 1 WP to do +1d6 damage.

Power Weapon 1st Class: Masterwork, Spend 1 WP to do +1d8 damage.



Magical Armour

Helms

A magic Helm never grants more than +1 bonus AV. But there are rare magic helm with +1 AV and additional powers, usually WIL or CHA based.

Armour

Artifact-level magic armour can be up to +3 AV, but most enchanted armour is +1 AV. 

Bracers of Defence 

These give from +2 AV to +4 AV to an otherwise unarmoured character, with no penalties. Normally such bracers are made of iron/metal, so no spell casting, but there are legends of powerful versions made of dragonbone or other non-metallic materials.

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