Thursday 18 May 2023

Xoth: Zoya, 'Beloved of the Ten Thousand Eyed'

'The Ten Thousand Eyed weaves a web for all of us.  But are you a spider, or a fly?'
 
Zoya, Beloved of the Ten Thousand Eyed (Jelly) 
Adult Lamuran Animist Mage (Decadent) 
STR 8 (4) AGL 17 (7) (+d6) CON 13 INT 14 (6) WIL 15 CHA 12 (5)
HP 13 WP 15 Move 14m
Gear: Obsidian Knife (ATT 14, D8+D6, D8+2D6 Sneak attack), Wand, Torch, Flint & Tinder, 1 silver piece, 3 food rations
Skills: Animism (12), Beast Lore (12), Bushcraft (12), Healing (12), Hunting & Fishing (14), Staves (8),
Awareness (13), Evade (15), Knives (14), Deception (10)*
, Sneaking (14)** 
*Boon
MAGIC
Tricks: Light, Sense Magic, Hairstyle Spells: Ensnaring Strands, Lightning Flash, Treat Wounds.





Cultural Traits - Decadent

Insidious: Gain a Boon on Deception and Stealth skill checks, and an additional +1d6 to sneak attack damage when making a sneak attack.

Jaded: Gain a Boon on CON rolls to resist poison.

Corrupt: Suffer a Bane on Will checks to resist influence, including seduction and fear.

 Values (replaces Motivation/Weakness)

At the end of each session the GM may award Experience Checks for stereotypical acts such as:
Spending money on alcohol and drugs (at least 50gp)
Avoiding labor, and keeping servants and slaves to do your work
Inventing new and novel ways of entertainment to escape the boredom of mundane existence
Overcoming enemies by the use of trickery and lies
Using cults as a tool for personal power
Entering pacts with demons and other alien beings for personal benefits.




Background: It is never wise to anger the Spider Priests of Lamu... less wise still to stay after provoking their wrath. Even for those once high among their ranks. And so Zoya came west and south, into the desert lands of Khazistan.


GRIMOIRE

Light: You create a bright light that shines from a focus of

your choice. It illuminates a 10-meter radius area around

your focus and lasts for one shift of time. The light goes out

if you reach zero HP.

Sense Magic: You can sense whether the place you are in,

or an item you are holding, is affected by magic – and if so,

what kind of magic.

Hairstyle: You change the color, length, and style of your

hair as you see fit. In some situations this can give you a

boon to BLUFFING and PERSUASION rolls.


ENSNARING STRANDS

✦ Rank: 1

✦ Prerequisite: Animism

✦ Requirement: Gesture, ingredient (caster's hair)

✦ Casting Time: Action

✦ Range: 5 meters

✦ Duration: Shift, or until she moves more than 5 meters from the target.

The victim is ensnared by strands of the caster's own hair, extended to enormous length and become like spiderwebs, and is unable to move. Breaking free requires an EVADE roll – with a boon at power level 1, normally at power level 2, and with a bane at power level 3. Each attempt counts as an action in combat. Only one attempt is allowed per round, but others can help. The spell does not work on monsters.


LIGHTNING FLASH

✦ Rank: 1

✦ Prerequisite: Animism

✦ Requirement: Gesture

✦ Casting Time: Action

✦ Range: 30 meters

✦ Duration: Instant

You call down a flash of lightning from the sky. If the spell is

cast successfully, the target takes 2D6 damage. The lightning

flash continues to another random target within 2 meters of

the target, inflicting 2D4 damage. Each power level beyond

the first increases the number of dice rolled for damage by

one (e.g., 3D6 and 3D4 respectively at power level 2). Metal

armor has no effect but the spell can be dodged or parried

as a ranged attack, and if this is successfully done, no further

target is hit. Indoors, the WP cost to cast the spell is doubled.


TREAT WOUND

✦ Rank: 1

✦ Prerequisite: Animism

✦ Requirement: Word

✦ Casting Time: Action

✦ Range: Touch

✦ Duration: Instant

You heal another living creature for 2D6 HP. For each power

level beyond the first, the spell heals an additional D6 HP.




Decadent Lamuran

The men of Lamu are regarded as a degenerate and evil people by other nations, a belief that mainly springs from ignorance, but is strengthened by the fact that some Lamurans have unnaturally keen eyesight in the dark, and that they worship many weird and loathsome gods in the isolation of their remote hill kingdom.
Appearance: Gaunt of build and pale-skinned, with long flowing hair, although the priests are often shaven-headed. Decadent Lamurans dress in flowing robes and wear distinctive tall caps, often wound around with turbans, while the more wholesome Civilized men prefer simpler clothing and sturdy armor.
Religion: The cult of Yot-Kamoth is best-known, but a multitude of other deities is worshipped.
Culture: The Lamurans, corrupted by their worship of sinister Yot-Kamoth, are mostly Decadent, but retain both a significant Civilized stratum in and around their cities and of Degenerates in the more remote parts of their realm.
Language: Lamuran, plus Susrahnite as a bonus language.


Yot-Kamoth, the Great Goddess, the Ten Thousand Eyed


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