For the kind of "Palaces & Princesses" feel 2e AD&D was going for, I kinda think they would have been better off dropping monster & gold XP both and go for some kind of abstract Quest Award type XP system where you get say 1/10 of a typical level's advancement per significant achievement, or around 1/5 of a level per play session. At least as an option. They'd have needed a 9 or 10 level table of awards for achievements, much like the Monster Level I-X system, but I think it could have worked well for that edition. Something like:
Quest XP Awards per PC
Level Major Minor
I 250 50
II 500 100
III 1000 200
IV 2000 500
V 4000 800
VII 8000 1600
VIII 12000 2400
IX 16000 3200
X 20000 4000
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